Turning Casual Play into Measurable Social Impact

Role: UI/UX Designer

Timeline: May 2024 - January 2025

Platform: Web (concept → high-fidelity prototype)

Tools: Figma, FigJam

Overview

Games4Peace is a casual gaming platform designed to make philanthropy more accessible by transforming everyday play into real-world impact.

As the UI/UX Designer, I worked across research, interaction design, and visual design to shape the core experience—from onboarding and game discovery to impact tracking and profile systems.

The Problem

While many donation platforms aim to support global relief efforts, they often struggle with:

  • High friction to participation

  • Abstract or delayed impact feedback

  • Limited user engagement beyond one-time actions

At the same time, casual games are highly engaging but typically disconnected from meaningful outcomes. Games4Peace explores how play, motivation, and social good can coexist within a single product experience.

Competitive Analysis → Key Insights

I began by analyzing existing platforms across three categories:

  • Casual gaming apps

  • Donation and nonprofit platforms

  • Gamified social impact products

Pros and cons extracted through competitive analysis.

Through competitive and SWOT analysis, I focused on identifying patterns that consistently worked well across competitors.

Key insights extracted:

  • Low-friction onboarding significantly increases participation

  • Clear game descriptions build trust and reduce drop-off

  • Visible impact tracking strengthens emotional connection

  • Cumulative rewards encourage long-term engagement

Information Architecture & User Flow

This structure ensured that impact feedback remained visible without interrupting gameplay.

Onboarding

Increasing Transparency Through Onboarding

Low-fidelity onboarding screen built with key insights from competitive analysis.

Strengthening Engagement and Visualizing Measurable Impact

Low-fidelity home screen built with key insights from competitive analysis.

Leaderboard

Impact

Profile

Daily Progress

Low-fidelity Leaderboard, Daily Progress, Impact, and Profile screens built with key insights from competitive analysis.

High-fidelity onboarding screen

Home

High-fidelity home screen. Users can navigate through different game options and pick games to play with visible impact from playing.

Final & Reflection

SWOT Analysis

The design focused on increasing transparency, strengthening engagement, and visualizing measurable impact, to address trust gaps and long-term user retention.

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Real-Time Availability for Social Planning